Tag Archive for landscape

Dragon mountain

I presented this MOC at the last KockeFest exhibition in Ljubljana, Slovenia. Since I got my hands on the green dragon from the Elvese series, I was really hooked to its cuteness. It was so bad, I had to get another dragon to keep it company. After a while, the dragons got lonely, so I went and build them a playground – a beautiful landscape with lush green forrest and crystal blue water. I enjoyed planting all the greenery to make the land look rich in vegetation. The only thing I don’t like is to take it apart and sort all the thousands of small bricks and pieces.

A battle of matrial masters

It is great to see a new creation from one of your favouite builder, especially if you can learn something new from it. Obviously, W. Navarre will never disappoint with his landscaping, but some other aspects of his builds can be hit or miss. (It should be pointed out at this point that I have great personal respect for this builder.) This time, W. is faced with a problems many builders know very well, and that is his build looking better in real life than on photographs (I would not know, I have not seen it). While I love the technical detailing of the brickbuilt figures of the sensei and the ninja, the 2D nature of a photo prevents us to see the figures properly and the ninja does too good of a job at blending in… The “special effects” are interesting too. The sensei’s lightning has more to be desired, but it compliments its wielder well. On the other hand the stone spike created by the ninja is excellent, but it first off blends in too much and the ninja is in a strange position for it. Still, the figures should be given closer inspection, because they have potential and good poseability. Personally I will stick to my own design, but I migh take some inspiration from this for the next time.

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I should state that this build is better the longer you look at it, so if you have time, go look at the largest size of the photo and have fun learning. I sure had.

A lonely cactus

Very often, it’s the perspective that gets your attention. If you’re a bit romantic, a beautiful sunrise or sunset makes you stop and admire a photo. On the other hand, a bright sky with white fluffy clouds might do the trick. If you’re not sure what’s your favourite, this desert scene might be up your sleeve. Depending on the perspective, you can either admire a lonely cactus at sunset or during a bright day. Albert really knew what he was doing.

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Lighthouse island

My latest MOC, but not my first lighthouse built, was this small lighthouse island. Since it’s my third lighthouse MOC, I was a bit challenged not to repeat the previous ones. What makes this one different from the older two models, is its scale. It’s a bit smaller, and the size was limited by the exhibition it was built for. Luckily, this limited worked well for me, as the hardest point was how to start and set the right size.

Whale Island

When thinking of whales and islands in the same sentence, a whale island is definitely not something that comes to mind. However, there are some minds (delayice) capable of processing these two and creating an extraordinary landscape. The landscape looks just as lively, with greenery, rocks, and a stream crossing the green meadows. What makes it so special is the unusual and very accurate shape of a whale.

Railway crossing

It’s been a while since I last posted a train-related MOC. This railway crossing, built by FiliusRucilo got my attention for different reasons, one of them being completely not related to trains or railway crossing. The lovely ”blue ombre” wall between the pavement and rails was the one attracting me the most to this scene. After that, many other details stood out, such as a park behing the rails, the advertising column in the back, the wood-covered rails on the crossing and the delivery truck. Railway crossing might be in the centre of the action, but it’s all the little details that make this scene bustling with life.

Bag End at the end of Bagshot Row in Hobbiton

There’s usually one MOC image per post, but this time there’s an exception. Within 24 hours I stumbled upon two MOCs of Bag End, in a similar style, but still different. It’s hard to choose the more interesting one. On one hand, ‘Sergeant Chipmunk’ made a scene of Gandalf catching a spy outside his window. Probably my favourite detail here is the Gandalf’s arm. I’m not sure about the part used, I’m guessing it’s a sort of flexible tube, and not a real minifig hand. However, other details are lovely, too. To name a few, the round windows, bench and lively vegetation surrounding the Hobbit hole.

The Falcon’s Nest

High above the river, deep in the tree crown, there’s a lookout post for the brave Lenfel rangers. What makes ‘Sergeant Chipmunk’s creation stand out is the lively foliage. A wooden footbridge connects the high trees on both rivers banks with a high tower in the middle. Another interesting detail is the river, slowly flowing beneath the lookout post, then splashing over the rapids, and calming down again.

The naked statue

This is something we rarely see. A naked statue, which obviously is trying to hide some body parts. Or, as its author Jonas wrote, perhaps needs to pee. Whichever is true, this statue is a fine example of SNOT building to create the shape and curves of a body. In addition, the naked statue is an interesting contrast to the green tree and dusty landscape.